Only Null Void Beam suffer from penalty against hull; Lacks inherent regeneration (but can gain it through some exotic sources). You can get different dimensions, one is a mirror version where you talk to yourself, but the mirror universe is beset by warp beasts. The main weapons are Kinetics + Null Void Beam. Open console by pressing ~ and enter “research_technology (technology_id_here)”. Tech adaptive combat algorithms. 4. ago. Late-game having all your weapons use one type of damage repeatable is very favorable, too. By harnessing the entropic nature of the Null Void, this beam can actually destroy your energy to keep reading. A good comparison point is the Autocannon, which has more than 3 times the damage output of a Mass Driver or Laser, and with better tracking. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldParadox. 8K 55K views 1 year ago One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. If you go into the system-level view and select a planet, and then use the command add_anomaly DISTAR_BRAINSLUG_CAT that'll put the Brainslugs there. Copied; Likes (8) Comments (0) Copied; Likes (8) Like 8. Put a single Medium void beam on each ship in a fleet of battleships, and fill the other. Dec 29, 2018 @ 7:30am Well that's the thing: if you consider the price of the weapon which is very cheap. But combined with plasma, neutron or lances it is a really useful weapon. 40. 6 Technology List – Q to S. 39x4? Also, I have a weapon that does 150% shield penetration. (previous page) ( next page) Null void beam. 2 Null Void Beam; 3 Kinetic weapons. Fleet setup should max out shields defensively, and ignore armour damage offensively. Buff null-void beam by 20% in addition to, so other empires can still make some use of it. Ideal early game combo is plasma + energy siphon (researched from tiyanki space cows) / null void beam (if you're lucky with void portal). Feb 13, 2019 @ 10:13am Problem is it's harder to get. 3 Null Void Beam; 6 Point-Defense T3; 18 Shield T6; 3 Shield Capacitor; Depends on patron upgrades Reward 1000 Engineering Research; 1000 Physics Research;as title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. Component SmallResearchers produce 0. thanks for watching and help da cha. Null Void beams definitely became very popular. I love Null Void Beams, especially paired with Lasers/Plasma. The latter is usually more effective at taking down shields, if you can equip it. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Dec 18, 2018 @ 1:32pm I need that. 0: Event fires every game I settle planets to any degree. yuzhonglu Dec 7, 2022 @ 11:46am. 39772. It. The same goes for Stellaris too, the main reason Battleship artillery was so strong is because they would never get hit in. Starfighters! [3. For comparison (all against shields): Null Void Beam - 67dps; lvl5 Kinetics - 59dps; Kinetic Artillery - 91dps So the Null Void Beam is certainly a good weapon in the early game (especially since you can get it way before lvl 5 Kinetics), however in the late game there. 1 Regular Strike. Todos os direitos reservados. For one, it allows me to keep a tech lead, and keep tech that is unobtainable by normal research to myself, instead of giving everyone in the galaxy null void beams after one war. 7 Technology List – T to Z. ago I haven't tried the Null Void beam, but I had battleships loaded with. Another comparison point is the Missile, which has slightly more damage than a laser, but has more than double the range and gets to ignore shields instead of having a damage penalty against them. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Question regarding null void beam. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Minimum range is now shown for all weapons, not just those with a minimum range greater than zero. Burst them down. 5 focused arc emitter's. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. The highest DPS weapons are all energy weapons that are poor against shielding. It would be interesting to see a version of Stellaris where you literally could not research the entire. And then there's the hell dimension. If a materialist empire gets a psionic scientist, it's. io] What's new-Added Null Void Beam research -Added ability to research Gateway tech without having gateways in borders (meaning you can construct gateways even if you've disabled them from start) -Added late-game alternative to research telepathy Enjoy! P. 来自区划的帝国规模: -10%. 4 - Find an alternate version of your empire, where they have warp FTL, and galactic civilisation is threatened by warp beasts. For X-slot use Arc Emitter or Giga Cannon, depending on what you like more. 2020 (1146) tháng 5 2020 (2) tháng 1 2020 (1144) 2019 (1307) tháng 12 2019 (1259) shooting in dc Gunblast. Unbidden EHP is 50% hull, 50% shield, so Null Void Beam is too weak, but Kinetic Artillery is perfect. New info: There will be research poping out to increase dark matter output. It's the "Null Void Beam". 4. There are weapons which do extra damage to armor or hull than normal and some bonuses based off of that (think Null-void beams vs plasma etc). Lasers are great. Autocannons are currently only available as S-slots - they used to have M-slot versions, and to have them. Lasers however WILL obliterate corvettes like a joke regardless of size. Ultimately went Kinetic on Battleships and Plasma on cruisers. 1. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. I would think it's a later gun tech because +400% shield damageNull Void Beam outdamages standard kinetics vs. Small weapons have better tracking but lower damage. 331k. I really don’t know what the point of Null Void Beams is, especially as a reward weapon. Many thanks #2. I would think it's a later gun tech because +400% shield damageThe rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. 太虚光束 (Null Void Beam) 解锁:在鼠标浮层中查看 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。For example, putting one null void beam and two lasers on a corvette should be fine. Stellaris @StellarisGame. this is a weapon intended to allow a ship in Stellaris to fulfil that. 4. 4 DPS against shields, while an L-slot Null Void deals 53. The objective is to expose them to field conditions before flipping the switch to make this. The average damage is quite low (2. It is absurdly effective against shields but highly ineffective against both armor and hull. Tech adaptive bureaucracy. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 6. If an empire becomes a vassal you can research and have a bonus to their techs (right?) but what if you're really different? Would the corporation gain my extra robomodding techs so their drones are better? Would my. At 40 repetitions you have increased the damage by 200%. 5 Mega Cannon; 3. I would think it's a later gun tech because +400% shield damageUnbidden advice. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. These IDs are intended for use with the “research_technology” console command. 39 * 500% = 66. 4. Reply Averath Platypus • Additional comment actions. And there is nothing useful for their gun slot, besides maybe Null Void Beam. » See SMS short codes for other countries. We would like to show you a description here but the site won’t allow us. Related wiki Zherra. 39 per day. Energy siphons get outclassed by tier 3 rail guns but null voids can be useful all game long. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A oldent85 Science Directorate • Additional comment actions. 4 Kinetic Launcher; 3. 3 Autocannon; 3. You're comparing an early-mid game tier weapon with a late game tier weapon. 2 dark matter, null beam has same stats as basic laser with +10 to tracking, +20 to range and -2 to energy. 7 with a 200% boost so it averages 91. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldI'm wondering if I should replace my null void beams with the level 4 railguns. Their insane bonus to shields lets you use far less of them to strip shields leaving more space for your plasma and neutron torps, AND they're an energy weapon, so you can completely ignore Kinetic weapon repeatables in the engineering tree in favor of other things. If you get siphon / NVB - you're ignoring railguns and shines (as together with no missiles & no strike craft it's reducing your engineering tree A LOT making in much less troublesome to research new hulls. I’ll have the only empire in the galaxy with access to another dimension made up of pure entropy and yet, my null void beam isn’t really any better than comparable standard weapons. 4880804. Into Stellaris? Join the community. You shouldn't be able to buy resources when your storage is full of them. All trademarks are property of their respective owners in the US and other countries. 95 dps vs shields while kinetic artillery is better in every possible way with 91. Guardians. 5 Stellaris Tech Id List – J to P. 5 DPS against shield while also being completely useless against armor and hull. 23 TopTheropod Democratic Crusaders • 8 mo. Its average damage also appears to be on par with a tier 2 energy weapons like blue laser so late game it looks pretty trash as well. You have to manually opt in to access it. Related wiki. Below is our complete list of the Technology IDs for Stellaris. Enter the name of an event to filter the entries in the table. Base damage is much less than the KA. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThe Overtuned origin was a step in the right direction, but it still leant it’s self to a Xenophile playstyle. Report. This isn't necessarily the only design philosophy that will work, and in some circumstances others will be better or worse. (like the null void beams or the extradimensional weapons), and making them more relevant would bring more variation. png 52 × 52; 8 KB. Null void beam is the best early game weapon against shields. You're comparing an early-mid game tier weapon with a late game tier weapon. I was cut in half, destroyed, but through it's Janus Key, the Void called to me. It's the "Null Void Beam". I would think it's a later gun tech because +400% shield damageNull Void Beams which is a technology you get from a rare event chain is really good at wrecking shields. 9 = 13. But if you're just researching normally and have both options, depends on if you want your science ships to teleport, or have good shield stripping. What's your opinion of Null Void Beams? Discussion So my current playthrough is one of those rare cases where I got the Null Void version of the Doorway event and I got the. You don't need this mod if you onl. Note: Gigasctructural requires Utopia, and Certain ships/megastructures in NSC2 won't work without Apocolypse/Utopia. Rock Dec 7, 2022 @ 12:15pm. 2nd one was "The Null Void" which is a dimension of Null energy, researchers who study it can produce dark matter and gives you a weapon to research called "The Null Void Beam" which is +400% dmg to shields but -75% to Armor and Hull. Are missiles good Stellaris? Missiles have only average DPM and can be shot down. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. It's been over five years. Two autocannos and a plasma makes them quite good. Megacorp is not required fDescription: With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. As a little update, the Null Void Beam has a +400% shield damage multiplier, but -75% armour and hull damage, and comes in S, M, and L sizes. I know what 100% shield pen does but how does the extra 50% effect the weapons performance?Go to Stellaris r/Stellaris. April 22, 2019 Travis Scoundrel 0. 9; 2; 2; Reactions: Reply. One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. There is no command to get specific techs. It’s a shame those weapons come from RNG since they are better shield strippers till you get to like Kinetic Artillery and Mega cannons and they allow you to focus on energy weapons so you can use your engineering research for other stuff. 6 Technology List – Q to S. Report. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. ^^ #4. Amoeba: a decent early-game strike craft alternative, but it goes obsolete very quickly due to how cheap the strike craft techs are. The Void Beam is also practically useless against Armor or Hull (-75% dmg). Extradimensional Weaponry:Compatible with Stellaris 3. Must use Rare Crystals to build. Stellaris. I would think it's a later gun tech because +400% shield damagePropulsion Proponent Proclamation. The bad news: It took around 2 seconds to lose 50+ Frigates in every fleet. Buff null-void beam by 20% in addition to, so other empires can still make some use of it. It only makes sense on Battleships, and only if you're specifically avoiding researching Kinetic weapons and have lots of energy weapon. The null beam does 13. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. --------------. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 4. Jump to latest Follow Reply. It's the 2nd best anti-shield weapon in the game, right behind the large-slot-only kinetic artillery. It's random and the options are rerolled every time you finish the previous research. Shields form the first layer of hit points of a ship. Stellaris 2016 Browse game. Question. The AI is "smart" enough that even if it's prioritizing energy hard enough to go. And there is nothing useful for their gun slot, besides maybe Null Void Beam. The problem of null void beam is that it's bad both early and late. 2. 4 Stellaris Tech Id List – F to I. The same for weapons, most empires have a mix of all three, but lean to one side depending on their tech. • 2 yr. 4 Stellaris Tech Id List – F to I. FogeltheVogel. This article is for the PC version of Stellaris only. Cruisers dominate midgame, and M lasers with M kinetics or a Null Void Beam is the way to outfit them. Lasers would've needed to do only 2000 damage and Kinetic Artillery only 500. 0 with very shiny, very glowy, very animated and very enhanced with custom VFX Mass Relays from the Mass Effect Universe!Fleet composition also matters - At 220 Fleet limit I'll have around 20 corvettes for speed, 1 titan and the remainder battleships with long range weaponry and get over 100k, easy. Obviously, replace technology_id_here with the technology ID of your. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. All rights reserved. I fixed all the math in this thing and added null void beams plus some other stuff (biggest mistake was that the battle tab looked at the wrong evasion stat). We must bolster this DLC to keep Stellaris sailing smoothly to get *any* of our ideas. concentrated entropy beam. Matter Disintegrator [edit source]. The latter part is case sensitive, you can copy and paste that into the command console. I'm also of the opinion that after hitting 5-10 repeatables, fallen empire buildings and technologies should become available as research options. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Exarch_Alpha Jan 27, 2019 @ 1:40pm. 11 comments. I've also been lucky enough to get null void beam and trying those out with neutron launchers. Hole in the Void: crisis. Last edited:. Later you get a project to get more dark matter per portal job. Dec 18, 2018 @ 1:26pm Thank you! I found it in my first game but the other 6 games. #footer_privacy_policy | #footer. Below is our complete list of the Technology IDs for Stellaris. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. For example, if every void cloud is destroyed before you've reached them, is it still possible to unlock their weaponry?Crystalline infused armour is for hull and cloud lightning passes through armour and shields,I don't know where you got the Void from but unless you're talking about Null void beam what are you can get it after one of a few outcomes when you find a dimensional Rift on one of your colonies quite possibly the First what null void Beam does is that it passes right. . 7 Technology List – T to Z. 2. 合成人 (Synthetics) 机器人产出: +10%. Currently 8k science at 2391, 120k fleet power with repeatable energy weapon damage tech at IX (repeated 9 times). Further, the null beam sucks (25% damage) vs not shields with the KA is bad vs armor (50%) but decent vs hulls (125%). A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Stellaris Wiki Active Wikis. I build one battleship that is entirely Null Void beams for every 4 proton torp battleships. Masked Ermine. #4. If you go into the system-level view and select a colony. true. Store Mods Forum Launcher Mods Forum Launcheras title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. shields) and have longer range than plasma at all sizes. The Unbidden use weapons called Matter Disintegrators which are similar to beefed-up lasers, including their weakness against shield. List of all technology ids in the game to be used with “research_technology” console command. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. The following 200 files are in this category, out of 481 total. At 40 repetitions you have increased the damage by 200%. Is null void beam good? General. Getting traditions. 36. Will the null void beam ever be useful? Early game anti shield roles. 3. Subscribe to download. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. The Null Void Beam is an energy weapon that's good against. Null Void Beam #1. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. I've playing Stellaris since the Ye'Oldie versions of Stellaris and we used to be able. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. 太虚光束 (Null Void Beam) 解锁:在鼠标浮层中查看 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。 The null void beam I found is an interesting weapon, especially in the repeatable-end game since you can offload all you damage boosts to the limited physx tree letting you focus on armour or mineral income in the polluted engineering tree. 3 Null Void Beam; 6 Point-Defense T3; 18 Shield T6; 3 Shield Capacitor; Depends on patron upgrades. In my last game against the unbidden I had destroyers and corvettes with the null void beam and arrivate on my cruisers battle ships and Titans. 组件分类. 0. © Valve Corporation. It's very accurate and has the same range as Gauss Cannons, and about as much damage as a tier 2 laser, but the real power is it's super cheap and does 400% damage to shields. The only reason to use Null Void is if you're intentionally avoiding researching Kinetic weapons. This command will research the technology type with the specified ID. Kinetic Battery can start trading shots with Unbidden at 120 range (or even further with Artillery combat computer). You can counter build. 5000. null void beam looks so cool in the icon but looks so ass as a weapon. They have inherent regeneration of 1% of their base health per day. I would think it's a later gun tech because +400% shield damageLike its predecessor, its use is limited to battleships and titans. ago. 能源消耗:-13. The only reason to use Null Void is if you're intentionally avoiding researching Kinetic weapons. Only I, Vor, know the true power of the Void. It is absurdly effective against shields but highly ineffective against both armor and hull. Null Void are are strictly inferior to Kinetic Batteries, and in any practical situation are worse than Railguns. Summoning events. 它可以阻挡一些敌方火力,就像我们的偏导护盾系统一样,不过无需耗费大量的能量。. 花费:52. So with an artillery computer to stay at range, the S-Slot will never fire unless you put missiles in there. If you already have higher lvl laser/railgun, then dont start stuff. So in my current game, I had taken over every single other empire, and claimed the entire galaxy by 2350 or so (It was a tiny galaxy so it wasn't all that hard), so increasing fleet power wasn't a priority. It's therefore important to supplement plasma with an anti-shield weapon like railguns, autocannons, artillery, Tyanki energy siphons, or the Null-Void Beam. . In my last game against the unbidden I had destroyers and corvettes with the null void beam and arrivate on my cruisers battle ships and Titans. 2 dark matter, null beam has same stats as basic laser with +10 to tracking, +20 to range and -2 to energy. These IDs are intended for use with the “research_technology” console command. (65. Null Void beams are actually good. ago. Also, other opponents will have different defenses and that will effect what you should use on your ships. 9 "Caelum" Release Date. Apr 29, 2021; Add bookmark #9However it lacks a bit in term of range against armor/hull. 4 dps vs shields and much better performance vs everything else. The moment we meet aliens, it would be quite an eye opener and stellaris gets the updates we need for a 4x SIM. 25 with a +300% bonus (so basically 10 average damage) vs shields, but it is -25% for armor and hull, and seems best used to take advantage of its ludicrous weapon range. !!!Universal Resource Patch [2. Not to say Stellaris must follow history/be realistic, but it would give carriers a distinct advantage over other weapon systems. » See SMS short codes for other countries. It's crafted with 128x Null Sphere and 32x Enchanted Obsidian. Which leads to the next problem: Missiles are shield. As a result by focusing engineering on Strike craft and physics on energy weapons, the null void beam becomes the best anti shield weapon. These are efficiency against armour or shields it seems so I'm guessing it's like lasers vs armour or kinetics vs shields or plasma vs hull ? Say level 5 lasers with a. I like to mix carrier ships and pure broadside battleships 1:1. png 52 × 52; 7 KB. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. Stellaris. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. as title saysas title says406K subscribers in the Stellaris community. It is absurdly effective against shields but highly ineffective against both armor and hull. being ineffective at damaging either. 相关页面: 舰船组件. April 22, 2019 Travis Scoundrel 0. I’ve been using a fleet of 100 menacing corvettes with null void beams and mining drill lasers, and they take out things amazingly fast and in beautiful fashion. Further, the null beam sucks (25% damage) vs not shields with the KA is bad vs armor (50%) but decent vs hulls (125%). . 能源消耗:-26. * Null Void Beam now has its own icon ##### # Balance ##### * Zro is now significantly more likely to appear in the galaxy, although still being very rare. It's very accurate and has the same range as Gauss Cannons, and about as much damage as a tier 2 laser, but the real power is it's super cheap and does 400% damage to shields. Put a single Medium void beam on each ship in a fleet of battleships, and fill the other slots with anti-armor/anti-hull, and you just stomp. 158 Badges. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. They’re absolutely horrid for doing anything short of stripping the shields off of a target so that specifically Plasma Launchers can kill it (and even then standard same-Tier Mass Drivers and Lasers are just as if not more effective working together). Null Void Beams on Star bases. 目录 1 The Doorway 2 The Null Void 3 A Dimension of Suffering 4 Mirror Mirror 5 Probing the Void 6 Doorway Closed 7 Inter-dimensional Trade Increases 8 Calling the Void 9 Doorway Closed 10 Inter-dimensional Trade Decreases 11 Doorway Closed 12 Doorway Closed The Doorway What can only be described as a dimensional portal has been. I got a tech that gave +400% shield damage out of it. 16x Cruiser, Picket, Broadside/Broadside/Gunship (Stormfire, Plasma, Null Void Beam) 10x Destroyer, Picket, Gunship/Picket (Plasma, Stormfire, Flak) 60x Frigate, Artillery, Torpedo Boat (Stormfire, Neutron Launcher). Members Online • Daft_kunt24. Only Null Void Beam suffer from penalty against hull; Lacks inherent regeneration (but can gain it through some exotic sources). Advantage with Null Void is that you can get it very early if you are lucky. The Void Beam is also practically useless against Armor or Hull (-75% dmg). Base damage is much less than the KA. Cloud Lightning Conduits: tech_space. being ineffective at damaging either. thanks for watching and help da cha. Spaceborne aliens. All rights reserved. 4 Torpedoes; 4. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. ""," tech_perdition_beam:0 "Perdition Beam""," tech_perdition_beam_desc:0 "A massive array of linked energy amplification conduits that fires a beam of unprecedented firepower. Love em even more now; those and the null-void beam. Question regarding null void beam. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. 这种屏障是由一群灵能专家用纯粹的灵能生成的。. It only does 25% damage to armour AND hull according to the wiki. The KA's average damage is 45. If an enemy ship has 1000 shields you have to do 4000 plasma damage destroy it. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. 3 Swarmer Missiles; 4. • 5 yr. Best. Posadist_Girl • 2 yr. Is the railgun better than the null void beam against shields?as title says397 votes, 24 comments. If you're going to go with artillery NL Frigates, give their small slot missiles. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Range in Stellaris Range in Km Context Strike Craft 10 50,000 4 earth diameters. and if you didnt have any shields their lasers were just cutting you to ribbons. 它可以阻挡一些敌方火力,就像我们的偏导护盾系统一样,不过无需耗费大量的能量。. 4 Kinetic Launcher; 3. It has low damage but something like 4 or 5x against shields, and will beat all early game weapons against shields dps at reasonable range. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 390K subscribers in the Stellaris community. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. 3. !Merge Patch - Glavius's Ultimate AI - Real Space. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysI'm wondering if I should replace my null void beams with the level 4 railguns. 2 Ancient Macro Batteries; 3. 40. Also might perform 'slightly' better as anti-shield once you get into repeats. Perhaps also change the starbase section design from 1/3/5/7/13 medium slots to 0/2/4/6/12 medium slots plus an additional slot set that varies by preference:Stellaris Real-time strategy Strategy video game Gaming. Its modifiers are +400% to shields and -75% to both armor and hull. To open the console, press ~ and then enter “research_technology (technology_id_here. ESC NEXT has extra tiers for the special weapons like the mining lasers, cloud lightning, etc, you can actually combine the unbiddens matter disintegrator with the null void beam for a strong anti armor/hull weapon with not shield damage reduction I've tested it, and only megacannons beat them in terms of raw shield killing. Posted by 3 years ago. The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded.